The importance of ESports In Canada
Canada is one of the most prominent esports market in the world and a number of internationally important teams and organizations call Canada home. Esports betting Canada leads the way in gaming practices globally.
Some players include: OverActive Media, Rivalry, React Gaming Group, Battlefly, and Enthusiast Gaming. Because of Canada’s location, it is easy to play with North American player bases. The United States is the second-largest esports market in the world. Canada has three esports arenas, and 1.5 million Canadians watch esports at least once per month.
Canada does not recruit players based on nationality. Instead, they use players that best fit the team and compete in the international industry under the Canadian Flag. Competitions are global and can take place in a geographical area or online.
Favourite esports games in Canada
Some of Canada's most popular eSports games include Counter-Strike: Global Offensive, StarCraft II, Overwatch, Heroes of the Storm, and Rocket League. The most-watched match is League of Legends. Canada has several individual players in other games.
Dota 2
StarCraft: Brood War, Hearthstone, and League of Legends.
Battle royale games
Rainbow Six: Siege
Fortnite
Call of Duty
Halo
Playerunknown's Battlegrounds
Valorant
Other games are expected to be added to the list.
Money in the games
People love to place bets on esports games, and there are significant winners. But it is more than the public making money in this industry. A person must be signed up by a professional team or have consistently competed in official, sponsored tournaments to qualify as an eSports player in Canada. Players are paid well. Some 500-plus players earn between $3,359 to over $2,253,053, which is continually changing. At least three esports players have become millionaires due to the sport. They are:
Artour "Arteezy" Babaev with earnings of $2,253,053
Kurtis "Aui_2000" Ling with earnings of $2,002,778
Williams "Zayt" Aubin who earned $1,118,166
While not becoming millionaires, others amassed an excellent fortune playing the games. For example, Thomas "Elevate" Krueger has won $987,708.20 playing Fortnite, and Jacky "EternalEnvy" Mao collected $976,099.69 playing Dota 2. Keith "NAF" Markovic won an impressive $962,165.66, and Russel van "Twistzz" Dulken brought in $822,776.43. The list goes on and multiplies.
Esports impact
Esports are impacting more than the sporting, betting, and gaming communities. As the market grows and more time and money is invested, people are paying more attention. It is an ever-changing field that requires expert talent in various areas. People in the computer industry find avenues of opportunity opening to them that were not on the scene a few years ago. Graphic designers, legal teams, customer service experts, social media experts, marketing firms, content creators, and many more people are finding new levels in their career choices. Of course, the career opportunities also include athletes, coaches, and other professionals in the sports world.
Never to miss an opportunity. Canadian companies invest in esports scholarships, making it possible for gifted players to study subjects that revolve around and gravitate toward the video gaming industry. The scholarships offer full or partial payments of tuition fees in exchange for students meeting specific goals and targets. More students are looking to the esports field to establish their professional careers. With so many players transitioning into esports and with the rise in esports betting and financial gains, it is a trend that will remain for some time. Both high school and college esports are growing in popularity. This is an advancing trend in education. Many hope universities and colleges will get on board with this idea allowing more freedom to choose esports-associated careers. There are already hiring firms specializing in placing people who qualify in this field. Remote employment is a perk for some, and others are hired in more traditional ways. Either way, there is a lot of flexibility in the job market with few restrictions.
While the federal government has not officially acknowledged esports as a sport, some Canadian cities have chosen to recognize the sport. Vancouver is one of them. An agency in the City of Vancouver has prepared a strategy for establishing the city as a hub. Other cities are following their lead.
Conclusion
Canada is leading the industry in esports. It is a thriving industry, and it will continue to grow by all accounts. At this time, there is no way to predict the success esports will bring to the global market. While it is still young, it has gotten the financial world's attention. As for now, fans are happy to watch their favorite teams and place bets on the games and tournaments they play. It is safe to assume that will not change. Only time will tell us what position this exciting industry will eventually land in the world of virtual sports.